![]() I can try to mimic other compability cfg's in RemoteTech folder, so i make a new cfg and just use the appropiate part name (bluedog_domeAntenna), would it work? Or should i just change the stock part cfg?Īlso, does anybody know what packetInterval really is, it's on the stock ModuleDataTransmitter and also used by RemoteTech on %TRANSMITTER. It's demanding from the very start, and does little to handhold you through what are, at times, some complex concepts. So what should i do? Would both of these work? Which one should i use? Make no mistake, whatever you choose to do, KSP is a difficult game. Later, Veteran Modder Nertea, in collaboration with other highly experienced modders, created Waterfall, arguably one of the best QoL mods. To write a cfg patch for RemoteTech that tells the part to not use ModuleDataTransmitter and use ModuleRTAntenna instead. Stock Waterfall Effects Deluxe (4 mods) RealPlume was the one of the first mods that aimed to make plumes realistic while still retaining some distant form of the stock game's particle system. To edit the default part cfg and change ModuleDataTransmitter with ModuleRTAntenna, The way i see it i think there's two ways to achieve this RemoteTech guide tells me to remove ModuleDataTransmitter from config and use ModuleRTAntenna instead. However, i'm clueless on how to make it work. So I've found out that RemoteTech actually discards the stock ModuleDataTransmitter on default cfg, which makes sense why my modification doesn't work. ![]() However i want it to be transmitting data faster, so i'm editing the ModuleDataTransmitter on default cfg, but it has no effect. I've edited the default part cfg, i've changed the antenna range and it works well. I'm also using RemoteTech and the part is not compatible with RemoteTech. So here's the situation I'm using a dome antenna (bluedog_domeAntenna) such as a cheat item. I'm trying to edit a part from an existing mod, but i have some questions.
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